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Devlog
Unity - a statement
September 04, 2021
by
Hung Hoang
I've always had my reservation about working on OverGem, given how it started. My determination to finish the game was the only thing that kept me going. However, after the recent news about Unity, it...
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Well, it has character(s), part 3
August 20, 2021
by
Hung Hoang
#Characters
I've been on a hiatus for a long while now. A lot things have changed in my personal life. I wasn't sure if I would actually pick up games development again. But, here we are. Let's talk characters! I...
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An effective main menu
October 01, 2020
by
Hung Hoang
Hellooo. I'm pretty much just writing to myself, buuut: after a 5 months semi-hiatus to move house, I was finally able to get back into the groove to work on OverGem. The fact that I am able to post t...
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Making the menu shine
May 30, 2020
by
Hung Hoang
Hiya, This month, I got a week off from my day-job. I decided to use 40% of that holiday to work on OverGem full-time! I really missed this feeling of being able to work on games all day. I've learnt...
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Floating Skies
May 23, 2020
by
Hung Hoang
Hey y'all This week I wanted to talk a bit about the level design for OverGem. Truth is, I'm not much of a designer, much less a level designer. If you have been following this blog (lol, why though),...
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Demo and showcase at PoCInPlay
May 23, 2020
by
Hung Hoang
Hi all! I haven't really had a chance to write this month because Tada! I was focused on getting OverGem into a demo-able state for the PoCInPlay 1 year anniversary meetup! When I heard from the PoC...
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Using Unity's new Input System
May 23, 2020
by
Hung Hoang
Welcome to the first dev blog of 2020 (and Happy Lunar New Year)! We're talking about something 'new' today for the new year, Unity's new Input System! If you're a Unity developer, you probably know t...
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Well, it has Character(s), part 2
May 23, 2020
by
Hung Hoang
Hey y'all, Hope you had a good X-mas and upcoming New Year! Last month was super busy for me. It really picked up at my day job + I did a lot of LevelUp UK stuff. I've been running around the countr...
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Well, it has Character(s)
May 23, 2020
by
Hung Hoang
The scope of OverGem was only meant to have 1 character. In hindsight, I probably should have prototyped with a stick man or something minimal, would have helped me stick with the scope. But I didn't...
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The OverGem
May 23, 2020
by
Hung Hoang
The only game mode planned for OverGem on release is King of the Hill. Within the time limit, players must capture the OverGem by being the only warrior standing in the capture zone. Other players wil...
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Bouncing around
May 23, 2020
by
Hung Hoang
The inspiration As you've seen, the funny little twist in OverGem is this: This bounce/ricochet effect was inspired by anime! In several Shōnen, such as One Punch Man , a powerful punch is usually a...
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Well, hello there
May 23, 2020
by
Hung Hoang
Hello all! This is Hung with the first OverGem devlog! Who am I? I'm an indie developer living in London, UK. Sadly, I am not doing games development full-time (yet), but that isn't stopping me! What...
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