Unity - a statement


I've always had my reservation about working on OverGem, given how it started. My determination to finish the game was the only thing that kept me going. However, after the recent news about Unity, it became increasingly painful to work on OverGem, because I am using Unity to make it. 

I am committed to stop using Unity after this project is over. I have substantially cut out features so that this project will end sooner as well. There were plans for more game modes, characters and even possible support of online multiplayer. But, I can't use Unity anymore. Every few minutes, I'm reminded that I'm using the same tool that is being used in a cause I don't support. I understand that my decision to stop using Unity isn't going to impact or change anything. At the very least, I just want the innocence to enjoy making games again.

I did highly consider moving OverGem to a completely different system,  despite it being a medium sized project. I thought maybe that'll negate the Unity problem and motivate me to keep going. It is possible that doing so would also make me happier. Sure, OverGem still isn't a game that I would make. But, at least, I can start learning and using an engine/framework I really like and not feel morally ambiguous about. 

However, switching away from Unity would prolong the development time. I don't want to drag this project out. As I said, OverGem wasn't really a game I would make. I also recently onboarded a programmer as a collaborator on the project. Considering the circumstances, it would not be fair to them if I made drastic changes to the project.

It was a difficult call, but I hope my decision was a good compromise between producing a decent enough game and doing the right thing.

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